Genshin Impact SRI site icon

Mechanics

GI Mechanics

Current Version: Loading... Last Updated: Loading...
Page Contributors
海兔子教父

Total DMG Formula

Normal Direct DMG

Final DMG = Base DMG Multiplier × DMG Bonus Multiplier × CRIT Multiplier × RES Multiplier × DEF Multiplier

Note: Applies to all skill DMG that does not trigger an Elemental Reaction and is not of the Lunar or Stellar type.

Amplifying Reaction

Final DMG = Base DMG Multiplier × Reaction Coefficient × Amplifying EM Multiplier × DMG Bonus Multiplier × CRIT Multiplier × RES Multiplier × DEF Multiplier
Elemental ReactionTriggering Element TypeReaction Coefficient
MeltPyro Melt (Pyro on Cryo)2.0
Cryo Melt (Cryo on Pyro)1.5
VaporizeHydro Vaporize (Hydro on Pyro)2.0
Pyro Vaporize (Pyro on Hydro)1.5

Note: Applies to skill DMG that triggers Vaporize or Melt.

Catalyze Reaction

Final DMG = ( Base DMG Multiplier + Character Level Multiplier × Reaction Coefficient × Catalyze EM Multiplier ) × DMG Bonus Multiplier × CRIT Multiplier × RES Multiplier × DEF Multiplier

Aggravate Reaction Coefficient: 1.15; Spread Reaction Coefficient: 1.25
Level Multiplier: click "Character Level Multiplier" to jump to the appendix and look up the exact values for Lv. 1–100.

Note: Applies to skill DMG that triggers Aggravate or Spread.

Transformative Reaction

Final DMG = ( Character Level Multiplier × Reaction Coefficient × Transformative EM Multiplier + Flat Boost) × CRIT Multiplier × RES Multiplier
Elemental ReactionReaction Coefficient (after the V5.2.0 buff)
Shatter3.0
Hyperbloom / Burgeon3.0
Overloaded2.75
Bloom2.0
Electro-Charged2.0
Superconduct1.5
Swirl0.6
Burning0.25

Level Multiplier: click "Character Level Multiplier" to jump to the appendix and look it up.
Note ①: Under normal circumstances transformative reactions cannot CRIT, so there is no CRIT Multiplier. There are, however, a few special cases — for example, Nahida's C2 allows Bloom and Burning reaction DMG to CRIT, and Lauma's (Nascent Gleam) Passive Talent allows Bloom reaction DMG to CRIT. For transformative CRIT effects such as these, the CRIT Multiplier value does not come from the character's stats, but from the specific value granted by the effect.
Note ②: Applies to DMG dealt by Bloom (non-Lunar), Electro-Charged, Superconduct, Overloaded, Swirl, Burning, and Shatter reactions.

Lunar Reaction

DMG Contributed per Character = ( Character Level Multiplier × Reaction Coefficient × Base Boost × Lunar EM Multiplier + Flat Boost) × CRIT Multiplier × RES Multiplier × (1 + Elevation)
Final DMG = 1st Contribution DMG × 0.6 + 2nd Contribution DMG × 0.3 + 3rd Contribution DMG × 0.05 + 4th Contribution DMG × 0.05
Elemental ReactionReaction Coefficient
Lunar-Charged (Thundercloud)3.0
Lunar-Crystallize (Moondrift Harmony)1.6

Level Multiplier: click "Character Level Multiplier" to jump to the appendix and look it up.
Base Boost: the reaction Base Boost provided by 5-star Moonsign characters (Lunar talent) based on one of their own stats.
Note ①: After repeated Moondrift Harmony tests with C1 Linnea, the reaction coefficient and contribution weights provided by HomDGCat were wrong; this page is authoritative. For the Lunar-Charged reaction, or for Lunar-Crystallize without C1 Linnea, HomDGCat's algorithm gives the same result as the algorithm here.
Note ②: Applies to the Lunar-Charged reaction (Thundercloud DMG) and the Lunar-Crystallize reaction (Moondrift Harmony DMG). The Dendro Core explosion DMG produced by the Lunar-Bloom reaction is normal Bloom DMG rather than Lunar-Bloom DMG, so this algorithm does not apply to it. Lunar DMG dealt by skills does not count as triggering a Lunar reaction, so this algorithm does not apply to it either.

Lunar Direct DMG

Final DMG = (Some Stat × Skill Multiplier × Base Boost × Independent Multiplier × Lunar Multiplier × Lunar EM Multiplier + Flat Boost) × CRIT Multiplier × RES Multiplier × (1 + Elevation)
Lunar TypeLunar Multiplier
Lunar-Charged3.0
Lunar-Crystallize1.6
Lunar-Bloom1.0

Base Boost: same as Lunar Reactions (provided by the Passive Talent of 5-star Moonsign characters).
Note: Applies to Lunar DMG dealt by skills (Lunar-Charged skills, Lunar-Bloom skills, Lunar-Crystallize skills).

Stellar Glimmer

Reaction Overview: When Anemo comes into contact with Cryo and certain conditions are met, a special Stellar Swirl reaction is triggered, creating a vortex. The vortex detonates after 4.5s, dealing one instance of Cryo Stellar Swirl reaction DMG. While the vortex is present, every further Stellar Swirl reaction triggered will deal one instance of Anemo Stellar Swirl reaction DMG and raise the vortex's level by 1. The vortex can be raised to level 6 at most, and it detonates automatically once it reaches max level. In addition, when the vortex detonates and deals DMG, its level is reset to zero.

DMG Contributed per Character = ( Character Level Multiplier × Reaction Coefficient × Base Boost × Lunar EM Multiplier + Flat Boost) × CRIT Multiplier × RES Multiplier × (1 + Elevation)
Final DMG = 1st Contribution DMG × 0.6 + 2nd Contribution DMG × 0.3 + 3rd Contribution DMG × 0.05 + 4th Contribution DMG × 0.05

Note ①: For the Cryo Stellar Swirl reaction, the 1st Contribution DMG is always contributed by a Cryo character and the 2nd Contribution DMG by an Anemo character; for the Anemo Stellar Swirl reaction, the 1st Contribution DMG is always contributed by an Anemo character.

Elemental ReactionVortex LevelReaction Coefficient
Cryo Stellar SwirlVortex Lv. 1–22
Vortex Lv. ≥ 33
Anemo Stellar Swirl—0.75

Level Multiplier: click "Character Level Multiplier" to jump to the appendix and look it up.
Base Boost: Sandrone's and Odette's Passive Talents provide a reaction Base Boost based on their own ATK — at 2000 ATK they reach the 14% Base Boost cap, so the Base Boost Multiplier is 1.14; the Traveler (Cryo)'s Passive Talent provides a reaction Base Boost based on their own ATK — at 2000 ATK they reach the 7% Base Boost cap, so the Base Boost Multiplier is 1.07.
Note ①: The EM Multiplier of Stellar reaction DMG still follows the EM Multiplier formula used for Lunar reactions; the only difference is that the Elemental Reaction that the Additional EM Multiplier is based on is a Stellar reaction instead of a Lunar reaction.
Note ②: This algorithm applies to DMG dealt by the Stellar Swirl reaction (vortex).

Stellar-Conduct Direct DMG

Reaction Overview: When Cryo comes into contact with Electro and certain conditions are met, a special Stellar-Conduct reaction is triggered, and the nearby area is briefly transformed into a wondrous "Polestar Field". When opponents within the "Polestar Field" are affected by Cryo or Electro application, the "Polestar Field" freeze-stores this overflowing elemental power and releases all of the stored elemental power every 4s, converting it into a buff for all characters within the field: they gain Cryo and Electro DMG Bonus, and the base Reaction Coefficient of the Stellar-Conduct reaction DMG they deal is increased, lasting 4s. In addition, opponents within the Polestar Field have their Physical RES reduced.

Final DMG = Some Stat × Skill Multiplier × Reaction Coefficient × Base Boost × Lunar EM Multiplier × CRIT Multiplier × RES Multiplier × (1 + Elevation)

Reaction Coefficient and DMG Bonus: after a Stellar-Conduct reaction is triggered, the number of times opponents are affected by Electro or Cryo application during each 4s window is recorded, up to 10 times. When the recording ends, the Stellar-Conduct reaction coefficient and the Electro and Cryo DMG Bonus for the following 4s are increased. The rules are as follows:
· Recorded count = 0: Reaction Coefficient = 1.00; Electro and Cryo DMG Bonus = 20%
· Recorded count = 1: Reaction Coefficient = 1.45; Electro and Cryo DMG Bonus = 29%
· Recorded count > 1: for each additional record, +0.05 Reaction Coefficient and +1% DMG Bonus
(12 records reach the maximum: Reaction Coefficient = 2.0; Electro and Cryo DMG Bonus = 40%)

Base Boost: Sandrone's and Odette's Passive Talents provide a reaction Base Boost based on their own ATK — at 2000 ATK they reach the 14% Base Boost cap, so the Base Boost Multiplier is 1.14; the Traveler (Cryo)'s Passive Talent provides a reaction Base Boost based on their own ATK — at 2000 ATK they reach the 7% Base Boost cap, so the Base Boost Multiplier is 1.07.
Note ①: The EM Multiplier of Stellar-Conduct DMG still follows the EM Multiplier formula used for Lunar reactions; the only difference is that the Elemental Reaction that the Additional EM Multiplier is based on is a Stellar-Conduct reaction instead of a Lunar reaction.
Note ②: Stellar-Conduct DMG is not a single Cryo DMG or Electro DMG instance, but is decided by the trigger; it can therefore be either Cryo DMG or Electro DMG, and the only difference is that the RES Multiplier is based on a different element type — keep this in mind.
Note ③: This algorithm applies to Electro Stellar-Conduct DMG and Cryo Stellar-Conduct DMG dealt by skills.

Stellar Swirl Direct DMG

Final DMG = Some Stat × Skill Multiplier × Base Boost × Lunar EM Multiplier × CRIT Multiplier × RES Multiplier × (1 + Elevation)

Note: The Reaction Coefficient of the Stellar Swirl reaction is always 1, so it can be treated as if there were no Reaction Coefficient Multiplier.

Multiplier Formulas

Base DMG Multiplier

Note: "Independent Multiplier" is just a conventional name; in fact it is not entirely independent. For example, Neuvillette's Passive Talent, Skirk's Passive Talent, and Varka's Passive Talent usually read "this DMG is increased to x% of its original value", in which case the Independent Multiplier is x%.

CRIT Multiplier

Note: An expected-value calculation that takes the effect of CRIT Rate on real-combat probability into account.

Note: Assumes that this instance of DMG CRITs in real combat by default, ignoring the effect of CRIT Rate.

DMG Bonus Multiplier

Note: Elemental DMG Bonus from the stats panel, DMG dealt by skills increased, and any DMG increase are all counted.

RES Multiplier

DEF Multiplier

Note: The DEF Multiplier is ≤ 1, with a maximum of 1 (meaning that DEF has been fully ignored).

EM Multiplier

Amplifying Reaction (Vaporize, Melt)

Catalyze Reaction (Aggravate, Spread)

Transformative Reaction (Overloaded, Electro-Charged, Superconduct, Bloom, Swirl, Burning, Shatter)

Lunar (Lunar-Charged, Lunar-Bloom, Lunar-Crystallize) & Stellar-Conduct Reaction

Unified note: the "Additional EM Multiplier" above is the Elemental Reaction DMG Bonus, usually worded as "increases the DMG dealt by a certain Elemental Reaction by x%". Any such buff for any reaction does not belong to the DMG Bonus Multiplier — it belongs to the EM Multiplier!

Appendix: Character Level Multiplier Table (Lv. 1–100) Click to expand / collapse
LevelCharacter Level MultiplierLevelCharacter Level Multiplier
117.165218.535
319.904421.274
522.645624.649
726.640828.868
931.3671034.143
1137.2011240.659
1344.4461448.563
1553.7481659.081
1764.4201869.724
1975.1232080.584
2186.1122291.703
2397.24424102.812
25108.40926113.201
27118.10228122.979
29129.72730136.292
31142.67032149.029
33155.41634161.825
35169.10636176.518
37184.07238191.709
39199.55640207.382
41215.39842224.165
43233.50244243.350
45256.06346268.543
47281.52648295.013
49309.06750323.601
51336.75752350.530
53364.48254378.619
55398.60056416.398
57434.38658452.951
59472.60660492.884
61513.56862539.103
63565.51064592.538
65624.44366651.470
67679.49668707.794
69736.67170765.640
71794.77372824.677
73851.15774877.742
75914.22976946.746
77979.411781011.223
791044.791801077.443
811109.997821142.976
831176.369841210.184
851253.835861288.952
871325.484881363.456
891405.097901446.853
911488.215921528.444
931580.367941630.847
951711.197961780.453
971847.322981911.474
991972.8641002030.071
Page Contributors
艾莲其实是爱恋的意思
海兔子教父
Page Contributors
海兔子教父
海兔子教父

If you run into problems or have suggestions while using it, feel free to join the QQ group 779554708 and let us know.

Configuration

Required Energy pts
Energy Recharge %

Results

ER Requirement Not Met
Minimum ER Required --
Energy Restored --

Elemental Particles / Orbs Absorbed Within a Cycle

Absorption Type Elemental Particles Elemental Orbs
Same Element Different Element No Element Same Element Different Element No Element
On-field Absorption
Off-field Absorption

Enter the amount actually absorbed within one cycle. Decimals are supported, range 0 ~ 128; you can also use the up/down buttons on the right of each input to increase or decrease the value quickly.

Advanced Settings

Expectation Style
LenientBalancedStrict
Balanced (×1.00)

Coming Soon